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Balance: Buffed and enhanced Prime Evil and made his summon spell cost more magicka. Bug Fix: Divine Volley and Divine Barrage now function properly and do appropriate damage. Bug Fix: "Divine Healing Blast" is no longer a hostile spell. Bug Fix: Darkness spell archetype experience issues. Improvement: Gate spell effect functionality and descriptions. Improvement: Sound FX for "Divine Healing Blast". Improvement: Teleport spells now spawn to markers inside the associated cities in central locations.
Improvement: Custom sound effects for all "Time - Analysis" spells. Improvement: Custom sound effects for all "Lightning - Strike" spells. Improvement: Custom sound effects for all "Force - Strike" spells. Improvement: Updated script for interaction with summons. Improvement: Massively improved frost spells with properly functioning movement and weapon speed slowing effects. Improvement: Custom meshes for hand FX for many spell archetypes. Improvement: Increased compatibility with perk mods that impact spells, and summons by adding additional keywords to content added by this mod. Content: Merged Touch/Telekinetic spells to create "Channel" spells. Content: Spells "Divine - Fortify Magic", "Divine - Fortify Creativity", "Divine - Fortify Strength", and "Divine - Fortify Dexterity". Content: Spell "Fire - Blazebolt (Cheat)". Content: Spell "Elemental - Concussive Strike". Content: Spell "Divine - Concussive Strike". There are combinations to discover whether you specialize in one branch of magic, or browse from several. You might think about it like choosing a class and subclass in Destiny 2, although here in Arcanum, you’re able to combine spells from whichever schools and focuses interest you the most. And each of those schools has branches within it to further refine the way you play. Perhaps most interestingly, Arcanum is built so that players have new considerations to make when choosing a school of magic in which to specialise. Modder Kosorsomesaykosm says Arcanum has been built with existing popular magic mods in mind, and that this project has come out of years of experimentation with those, as well as countless hours spent as a magic-using character. The elevator pitch for Arcanum is that it adds a tonne of brand new spells, all designed to serve a specific function within each of Skyrim’s schools of magic, and that by combining or focusing in these schools you can discover new combos that fit your particular playstyle.
Instead of simply adding some flashy new spells with screen-melting visuals, Arcanum completely reimagines what being a mage in Skyrim is all about. There are a lot of magic mods for Skyrim, but I’ve never seen one quite as ambitious as Arcanum.